Incorporating Virtual Reality Content, Tools, and Devices into Learning Solutions

The concept of virtual reality dates as far back as 1938 when Antonin Artaud, a French director, and actor, referred to theater objects and characters as “la réalité virtuelle” in his essay collection called “Le Théâtre et son double”.  The English translation of this book, published in 1958 as The Theater and its Double, is the earliest published use of the term “virtual reality” (Artaud,1958).

Using Existing Content

Think about the use of existing virtual reality content in education.  Limitless possibilities await Instructional Designers/Developers.  The opportunities are there.  Instructional Designers/Developers can create learning solutions based around exploration type content that already exists. Much of this content is available free.  Imagine designing/developing learning solutions based around exploring the Smithsonian Museums in Washington, DC.  Virtual museum tours already exist such as the tour of the Smithsonian National Museum of Natural History. These tours can be viewed using a mobile device or computer.

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