Interview with Ryan Tracey

In one of the latest articles on your blog, you refer to eLearning through game-based learning. In your perception, what are the benefits of this method?

I’m an advocate of game-based learning because I think it has much to offer workplace L&D in terms of motivation and engagement – especially when motivation and engagement are lacking.

But games are more than “fun”. They can be authentic representations of real life, so that the learner can develop their capabilities in a safe environment. Alternatively, while the game itself may be arbitrary, the experience of playing it is real; and that can surface themes such as leadership and collaboration.

What is the most effective game in terms of being able to bring the best educational outcome?

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