Death of Self-Pace eLearning
In a report published in August 2016 by Sam Adkins of Ambient Insight a declaration is made that self-paced eLearning is in a death spiral:
The worldwide five-year compound annual growth rate (CAGR) for self-paced eLearning is distinctly negative at -6.4%; global revenues for self-paced courseware are dropping fast. In 2016, global revenues for self-paced eLearning reached $46.6 billion, down slightly from the $46.9 billion in 2015. By 2021, worldwide revenues for eLearning will plummet to $33.4 billion. This report provides a status of the current self-paced eLearning industry and it doesn’t look healthy.
You can see the full report here. It is offered for free because they are no longer reporting on self-paced eLearning because of it’s dire condition–the self-paced eLearning downward spiral.
Tags: Design • gamification • industry • Learning design