Knowledge Arcade Feature Focus: Initiating Behavioural Change with Quests

Every epic journey starts with a single step. The road to behaviour-change Nirvana is long and arduous and you can’t afford to put obstacles in your learners’ path. In an age when people can instantly get answers from a virtual assistant, or a search engine, expectations have changed. Nobody has the patience to sit through a long and boring eLearning unit. A micro learning solution lets you craft a learning experience that fits the way people live today.

Knowledge on its own doesn’t change behaviour – you need to test and reinforce it. The Knowledge Arcade divides this process into three different stages: Quests, Battles and Challenges. Each point of the journey challenges the learners in different ways and moves them further along Bloom’s Taxonomy. Quests play a vital role, giving the learner daily breadcrumbs of knowledge that gradually amount to an entire course.

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