Learning From Games – Games Beyond Stereotypes #01Firewatch

I still remember the first time the concept of game-based learning was introduced to our learning design team at the office. Some of them were excited while some kept their distance from the discussion calling it silly. The ones who kept their distance are the ones who had a standard picture of video games in their minds (shoot, run, jump, race, fight, win) and hence couldn’t see a lot of inspiration coming in there in terms of design thinking and user experience.

The fact here is that even the ones that are excited have the same picture in mind. So what were these guys visualizing? That the learners will walk around shooting a bunch of guys whiles answering the questions? Or that they’ll be racing through different modules in the course? Neither of it makes sense.

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