Learning is Messy

As adults, when we engage in self-directed projects, we learn by doing and by gathering first-hand experience. When things don't go as planned, we take the time to reflect critically and try to figure things out. We try and connect with others and seek inputs and guidance. We try to make connections between what we know and what we need to know. There are many such learning loops involved in the route between

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Integrating Gaming and e-Learning Design Part I of 3: An ID-Based Model Overcome these 4 Barriers to Keeping an L&D Project on Schedule and On Budget
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