Matchstick Game (use case Shared Actions)

A while ago, with Captivate version 8, I created a SWF version of this game. If you have a browser (like IE) which still supports the Flash Player plugin, you can have a look using this link.  At that moment I already could take advantage of the brand new Shared Actions, which allowed to have variables defined as parameters. In versoin CP7 where shared actions were introduced, that was still not possible.

HTML5 output is now the standard. Moreover Captivate has been extended with some very useful features, which I would like to use in the second life of this game:

Multistate

objects, making the old Hide/Show workflows unnecessary, sparing time which was needed for resetting. Feature was added with CP9.

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