Native American Students Build STEM Skills While Exploring Their Cultural Stories with VR/AR Design Projects — from campustechnology.com by Mary Grush and Tilanka Chandrasekera Excerpt: Through a $1.5million, four-year NSF grant, Oklahoma State University researchers are leveraging their earlier work with proven, college-level design courses that incorporate VR, AR, and 3D printing technologies. But this […]
Tags: 3d • Augmented Reality (AR) • culture • emerging technologies • experimentation • Higher Education, • K-12 related • society • sociology • STEAM-related • universities • Virtual Reality (VR) / worlds / learning • XR - extended reality • youth