No Shortcuts in Course Design

Like many of my friends and colleagues, August is the month for deep engagement in course design. If you were to shine a flashlight into this world, you would find me on a couch in the living room, hair disheveled, clothes unchanged for days, various plates and cups tossed to the floor, surrounded by books ranging from Vygotsky’s Mind in Society to Scieszka and Barnett’s Battle Bunny. I love this time of year. And, once I get started on design, it is almost impossible to stop. For me, imagining a learning environment, curating the texts, and designing for community and participation is like playing a great platform video game. Each course becomes a puzzle to solve as I imagine students inhabiting this world I’m trying to build. Like a good gaming environment, course design should allow for learner-driven play and inquiries. And I know — and hope — that students will take the world as it’s designed and mess it up. They’ll mess it up in all the best possible ways.

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