Operant Conditioning in Games and E-Learning – Turn to the dark side…

Well this has been way too long.

First of all a big sorry for the lack of a meaningful post recently, but I know you’ll overlook that if I quickly start off with this weeks topic!

I’d like to look at Skinner’s Operant Conditioning and its application within the world of gaming and E-Learning. Operant conditioning has become a bad habit within games but I do not think that this applies to E-Learning at this stage in its lifecycle. More to the point I actually think that we can benefit a lot from taking advantage of Operant Conditioning the way that games did during their boom in popularity.

So what is Skinner’s Operant Conditioning?

Skinner (1948) studied operant conditioning by conducting experiments using animals which he placed in a ‘Skinner Box‘ which was similar to Thorndike’s puzzle box.

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