Escape rooms have been in vogue in education for a couple of years. The proponents, such as Breakout EDU, tout them as a fun way to engage the students, and I can totally see the appeal. However, the mere idea of purchasing all those locks and boxes, making all those copies and "transforming" my classroom for a class period gives me nightmares. I also knew that there was a digital version of escape rooms, which house everything on the cloud and for my situation seemed more manageable, but again I had not really thought about actually running one.
Tags: #breakoutedu • #games4ed • #gamification • education gamification • Escape Room • gamified classroom • student engagement