Playability Vs Gamification: Do We Really Have To Gamify Everything?

Playability Vs Gamification 

The goal of gamifying processes is to change people behaviors in a desired way. We try to reach this goal directing activities of people by creating an environment heavily engaging. We try to create such an environment by… what? Giving points? Providing badges? Placing somebody on the third place on a list of his/her colleagues? Don’t you think that, in the long run (when we are exposed for such an incentive for the 5th or the 10th time), these triggers are so weak that look hilarious?

There are many activities which introduce us to the process of heavy engagement and concentration and which intrinsically force us to do things. They have nothing in common with points, badges, and leaderboards, and sometimes they are quite far from the “game” idea.

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