When they’re well-designed, elements of gaming can make learning compelling. In this blog, Lead Learning Designer Rich Calcutt and Learning Designer Alan Stewart examine the point of points in gamification, and offer three great tips to make your learning feel meaningful.
Around 40 years ago, during the golden age of video game arcades, gamers would play knowing that winning was impossible. Playing primarily for fun and prestige, they would insert coins or tokens, knowing there was no way of successfully completing games—points were their reward and a gauge of their progress.
But over the years, as the format of games changed and became less ‘endless’, players began to care less about points in gamification and respond to more complex incentives. These days, alongside points, we are familiar with some of the most basic mechanics (or rules) of gamification, such as:
Tags: Blog