Promoting student well-being through serious games

Let’s play: what comes to mind when you think of the word “game”?

Some people will think of their childhood. Others, of board games and fun evenings with friends. Most probably, the majority of us will think of video games. My point is, gaming can mean different things to different people based on their previous experience. Quick confession: I used to be a simmer so I think of green plumbobs.

Even so, I get it. Every now and then, teachers or parents are warned through yet another sensational news story about the negative side effects of video games.

But what if I told you that there is another way of thinking about games? What if I told you that sometimes this focus on the “bad” story completely overshadows the good aspects of gaming?

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