Reading List: Virtual Reality in Education

Few verticals in edtech have received as much hype lately as the use of virtual reality in education. With the MOOC phenomenon cooling off, or arriving in the reality of having to find a viable business model, virtual reality carries the hopes and dreams of teachers, entrepreneurs, and investors alike.

According to Fortune, VCs have put more than $4 billion in VR startups over the past five years, and then there is of course the acquisition of Oculus Rift by Facebook for $2 billion.

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With the long-awaited release of a consumer version of the Oculus Rift just around the corner and cheap alternatives like Google Cardboard, virtual reality seems to be poised to take over K-12, higher education, and corporate training by storm. Based on the success of Cardboard, Google also has plans to dig deeper into the vertical by launching its own virtual reality headset later this year.

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