Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! Here is the recording and slideshare.
In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment. I’ve been reading a lot of articles recently that relate to constructivism, and some of our attendees were interested in receiving a list of those resources. Below are a few reading suggestions.
I’ll create more recommended reading lists, so follow me if this sort of thing is useful to you. The next blog posts will probably be devoted to virtual and augmented reality resources. (If you haven’t checked out the crazy cool VR features in Adobe Captivate 2019, please take a look!) I will also post my own summaries of select articles over the next few weeks.
Tags: adobe captivate prime • Adobe LMS • Augmented reality • Captivate Prime • Collaboration • constructivism • digital learning • e-Seminar • Educational Games • Educational Technology • elearning • elearning games • emerging technology • Employee as learners • game • Game based • gamification • Gamification and badges • Instructional Design • katrina baker • katrina marie baker • Learner Collaboration • Learner Engagement • learning management system • learning programs • Learning Styles • Learning Technology • LMS • Macrolearning • microlearning • mLearning • mLearning/Devices • scenario-based • social elearning • social learning • Video Games • virtual reality • Webinar • Webinars