Six ideas in search of a problem to solve?

The elearning industry historically has had a habit of putting the cart before the horse. For years everyone was saying they wanted to talk about mobile – but there were no users willing or able to use mobile devices for learning. Gamification has also been talked about for a long time, without anybody even being clear what they mean by it, let alone being able to point to examples of it being used in a corporate learning context.

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