Description: A portrait of the tools and technology that students of the future might encounter.
Tags: 21st century • adjunct faculty • adult learning • algorithms • analytics • Augmented reality • Blockchain • career development • change • colleges • community colleges • competency-based learning/education • data mining • digital learning • educational games / serious games • faculty • Higher Education, • personalized/customized learning • tools • trends • Universal Design for Learning (UDL) • universities • virtual reality / worlds / learning • workplace