Summer Learning Series: Smashboard Edu

Real world problem solving has often been an area of implementation where I have struggled. There’s a lot of problems out there, but which ones are the most appropriate and relevant for elementary age students? And, (the more difficult question to answer) exactly how do I go about facilitating a lesson that ensures student success? What questions do I ask that will help guide THEM to finding the solution and addresses all of the curriculum learning objectives?

I was thrilled when I came across Smashboard Edu via Dee Lanier on Twitter. According to Lanier, 

“Smashboard Edu is a gamified learning process that leads learners through the design-thinking process, involves app-smashing, collaborative goal-setting, and iteration. The main objective is to create a unique product that solves a relevant, real-world problem.”

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