Tacit learning and the lessons of content-heavy gaming for IDs

As an avid gamer with more than my fair share of first-hand gaming experience, my toes curl at the half-hearted attempts at ‘gamification’ that creep into elearning like a serial photo-bomber.

In an age of simplified, some might claim distilled, mobile gaming, where simple interactions lead to addictive gameplay (i.e. ‘flappy bird’, ‘angry birds’, anything to do with adjectives and birds -tepid seagulls anyone?) – businesses and instructional designers have desperately grasped for that golden mechanic. The one small interaction that can transform their learning from mind-numbing compliance into addictive learning experience.

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