Finding meaning in life in a world without work

This article misses the point. Assuming robotics renders many jobs obsolete AND we have the means to provide a basic living wage to all, this […]

Worth Sharing: 3 Ways to Get More Women Into Tech

What are YOU doing in your courses to encourage more women to enter and continue? The president of Harvey Mudd College shares the strategies it’s […]

“Artspeak”, meet “Edspeak” – same S#!+, different pile.

The inflated style is itself a kind of euphemism. A mass of Latin words falls upon the facts like soft snow, blurring the outlines and […]

Worth Sharing: Abusers and Enablers in Faculty Culture

Academe is full of Petruchios looking for their next Kate. Source: Abusers and Enablers in Faculty Culture This article is absolutely bang on. In academia: […]

Smart Watches in Exams? Why NOT?!

The question of what to do about smart watches in exams came across my feed. Predictably, the typical response is to simply not allow them. […]

#GuildChat for 9/29/17: What Can L&D and Academia Learn From Each Other?

Our next #GuildChat takes place Friday, September 29th at 11AM PT/2PM ET. This week’s topic is What Can L&D and Academia Learn From Each Other? Learning, […]

Taking Academic Research To Market

Getting research produced by universities translated into new products and services has been an ongoing challenge for academia, industry and indeed government for some time […]

5 mistaken differences between education games and the gamification of education

And 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. […]

Academic mobbing, or how to become campus tormentors | University Affairs

Yup. If anyone wants to know why I gave up a job I had loved for over 20 years (and was VERY good at); why […]

Gene Rummy Released!

Gene Rummy is now available! Both the Full and Novice versions are available for purchase now! Gene Rummy is a bunny-themed card game that helps teach the […]

Worth Sharing: ‘Collaboration’ Creates Mediocrity, Not Excellence, According to Science | Inc.com

Boy, can I relate to this: A recent study published in Applied Psychology has now confirmed that a collaborative work environment can make top performers–the […]

New Book: Choosing and Using Digital Games in the Classroom: A Practical Guide

See larger image Additional Images: Choosing and Using Digital Games in the Classroom: A Practical Guide (Advances in Game-Based Learning) By (author): Katrin Becker This […]

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