Automatic Hint after x Failed clicks

Intro  This short blog post is created to answer a question in the Adobe forum about clicking an interactive object with multiple attempts. After two […]

Timer Learning Interaction - use case

Intro That interaction is meant in the first place to show the learner the exact time he spent on a course. In that situation the […]

Choose and use Personal avatars

Intro One of the reasons I started using eLearning assets as professor in a university college, was to offer students a more personalized learning experience. […]

Forced view for Tabs Interactions - Shared actions as template

Why? Recently the question appeared a couple of times in the forums: is it possible to delay the appearance of the Next button until all […]

Custom MCQ slide with multiple correct answers

Why? Recently a user posted a request on the Adobe forums, asking for a Multiple Choice question to be used as Knowledge Check, but with […]

Tip 4: Decisions (Advanced/Shared Actions)

Intro: Decision (tab) The Advanced Actions dialog box in its default setup for a new action, shows  3 decisions with the generic names 'Untitled-1', 'Untitled-2' […]

Tip 3: Show/Hide or Multistate object? (Advanced/Shared actions)

Intro When talking about Advanced/Shared actions most developers think immediately about rather complicated scripts, with conditional branching. However the first reason to start using those […]

How To Create Custom Progress Bar Using Variables And Advanced Actions – Adobe Captivate 2019

Simple Stopwatch with While Loop

Why? Since a while I planned to: explain the use of the Timer (or similar Hourglass) learning interaction create a new example of using the […]

Adobe Captivate Fake Slide Numbers Using Shared Actions

The post Adobe Captivate Fake Slide Numbers Using Shared Actions appeared first on eLearning.

Evaluate Answers in Adobe Captivate Text Entry Boxes

The post Evaluate Answers in Adobe Captivate Text Entry Boxes appeared first on eLearning.

Concentration Game (2021)

Intro On my personal blog you can still find the very first game I every created exclusively with Captivate: no Javascript, no use of widgets […]

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