Guiding faculty into immersive environments [Raths]

Guiding faculty into immersive environments — from campustechnology.com by David Raths What’s the best way to get faculty to engage with emerging technologies and incorporate […]

“[T]he camera will bring the internet and the real world into a single time and space.” + several other items re: AR & VR

Computing in the Camera — from blog.torch3d.com by Paul Reynolds Mobile AR, with its ubiquitous camera, is set to transform what and how human experience […]

“Pros and Cons of Virtual Reality in the Classroom” + 5 other items re: AR, VR, MR, and XR

Pros and Cons of Virtual Reality in the Classroom — from chronicle.com by Adam Evans Excerpt: Armed with a lifelong affinity for video games and […]

Six ingredients for the successful virtual classroom [Shepherd]

Six ingredients for the successful virtual classroom — from clive-shepherd.blogspot.com by Clive Shepherd Excerpts: 1. Hook your learners in 2. Use radio techniques to engage […]

Apple’s recent announcements re: education

Apple Special Event. March 27, 2018. From Lane Tech College Prep High School, Chicago.       From DSC: While it was great to see more Augmented Reality […]

Schools Should Be Cathedrals of Learning [George]. Key point: Learning space design has a major impact!

Schools Should Be Cathedrals of Learning — from blogs.edweek.org by Sajan George Excerpts (emphasis DSC): What may surprise us though is how the underlying elements […]

A microlearning framework [Pablo Navarro; jvsp.io]

A Microlearning Framework — from jvsp.io and Pablo Navarro This infographic is based on the experience of different clients from different industries in different training programs. […]

“How to Set Up a VR Pilot” + 6 other items re: AR, VR, MR & XR

How to Set Up a VR Pilot — from campustechnology.com by Dian Schaffhauser As Washington & Lee University has found, there is no best approach […]

Reflections on “Deeper Thinking about Active Learning” [Weimer]

Deeper Thinking about Active Learning — from facultyfocus.com by Maryellen Weimer Excerpts (emphasis DSC): I keep worrying that we’re missing the boat with active learning. […]

“5 benefits of using AR & VR Technologies in eLearning,” “National Museum of Finland Offers Virtual Time Travel,” + 6 other items involving AR, VR, MR, and XR

5 benefits of using Augmented & Virtual Reality Technologies in eLearning — from elearningindustry.com by Christoper Pappas Are you looking for ways to make your […]

“Hacking Real-World Problems with Virtual & Augmented Reality” [Grush] + 3 other items on MR, AR, and VR

Hacking Real-World Problems with Virtual and Augmented Reality — from campustechnology.com by Mary Grush A Q&A with Tilanka Chandrasekera Excerpt: Oklahoma State University’s first inaugural “Virtual […]

Classic Learning Research in Practice – Semiotics of Graphics – Visual Attention

When keeping the Learners Attention, the visual memory is of uttermost importance as 60% of the brain is involved in vision. But how to make […]

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