When the SpaceX rocket exploded last month, education nonprofit Story Time from Space lost nine experiments meant to teach students scientific concepts.
Many in the ed-tech sector believe algorithms are key to customizing education, but the most compelling examples of personalized learning are driven by teacher-student relationships.
Digital learning games that use a mixed-reality element are up to five times more effective than traditional games in producing learning outcomes, a Carnegie Mellon […]
The Philadelphia district authorized $10 million in spending on approved blended-learning software, but skeptics worry about the lack of an instructional vision and comprehensive plan.
Studies presented at the American Educational Research Association on iPads and early literacy, students' online reading skills, Google Docs, and the frontiers of ed-tech use […]
An Education Week Twitter chat explores how digital learning games are being used in the classroom.
An online learning organization has entered into a settlement agreement after a Department of Justice review concludes that the provider's digital content and website are […]
President Obama announced new ConnectED initiatives to provide $250 million in free e-books to students and meant to give all students in 30 communities a […]
Nearly 60 percent of high schoolers report using their own mobile devices at schools, compared with just 32 percent who said they're using school-issued laptops, […]
States are making significant progress in digital education efforts, with over 400 digital learning policies implemented in 2014, new ExcelinEd report finds.
Four pending studies presented at AERA offer surprising findings and a nuanced look at the use of iPads and e-readers with young children.
Fewer than 4 percent of students in a new study displayed the skills to effectively evaluate the reliability and credibility of online science information.