Escape rooms have been in vogue in education for a couple of years. The proponents, such as Breakout EDU, tout them as a fun way […]
By far, the greatest successful addition to my game this year was the Boss Battles. Piloted at the end of last year, and fully implemented […]
On many occasions during the game-based learning and gamification Tweeter chats I participate in, we've talked about game skins (#games4ed, #XPLAP). For those of you that may […]
One of the biggest struggles I've had in the whole gamification business has been the narrative aspect of the gamified classroom. As many before me […]
Over the last couple of years, as my game has grown, so has my need to add elements that improve the sharing of ranks, perks, and […]
If you are new to the idea of side quests, consider visiting Explore Like a Pirate and GamificationEDU. The past few weeks I have been mulling over […]
For a long time, I've been thinking about how to do more than just award experience points (XP) to my students who complete a mastery […]
My last couple of posts ended with a question, "How can I give the XP generated by sidequests or Boss Battles automatically to students?" This is […]
In recent conversations with my gamification PLN, the use of Easter Eggs has come up. As a non-videogame gamer, I was unfamiliar with the term. Doing some […]
In an effort to increase student engagement, gamification and game-based learning have been gaining traction in the education world for the past couple of years. Because […]
https://twitter.com/mr_isaacs/status/885658805002018816 In a recent #games4ed conversation we were talking about gamified grading, and the two tweets above came up. This resonated with me for several […]
Many of us in the gamified education game have toyed with different leaderboards and badging systems over the years. I've often dreamed of having a […]