eLBX Online Day 15 – The ROI of Gamification

  Today we were joined by the amazing Stephen Baer, Head of Creative at The Game Agency to talk about the return on investment (ROI) […]

eLBX Online Day 12 – Game-Based Design

    What’s the difference between games, gamification, and quizzes? (Especially things people call games that are really just glorified quizzes!) Furthermore, how can they […]

eLBX Online Day 13 – Best Practices in Gamification

  Gamification can take many forms, but following some key best practices can help you ensure success no matter what sort of game you’re developing! […]

eLBX Online Day 14 – Building an Advanced Game in Storyline

    When I was first planning this webinar, I was going to get into the industry thinking around games, best practices, etc. About half […]

Worth Sharing: Serious Games Today

Approximate Reading Time: 1 minute A new resource well worth checking out! http://www.seriousgames.today Who Made This? This site was built by Digitalmill, Inc. Digitalmill is […]

If you are a teacher, especially in Higher Ed, THIS IS IMPORTANT.

Approximate Reading Time: 5 minutesI’m not going to add anything to this post, as it deserves to stand on its own. I’ll comment in another […]

“Serious” games and the role of gaming beyond entertainment – Calgary Journal Online

Approximate Reading Time: 1 minuteBy Jasper McGregor | jmcgregor@cjournal.ca Oct 11, 2018 Video games are changing as rapidly as our reliance on them, serving functions […]

eLBX Presents – Dr. Karl Kapp

Welcome back to our video series from eLBX 2018! Today we are sharing the video of Dr. Karl Kapp’s presentation. Karl Kapp is an expert […]

Just in time for the start of term…The Guide to Simulations and Games

Available for a limited time for $9.99(US) with this coupon.

LEARNNOVATORS SWEEPS LEARNX IMPACT AWARDS 2018

The post LEARNNOVATORS SWEEPS LEARNX IMPACT AWARDS 2018 appeared first on Learnnovators.

The Guide to Computer Simulations and Games NOW AVAILABLE!

We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process […]

Gamification in Relation to User Engagement

Gamification is a relatively newer term only introduced in 2002 by Nick Pelling (http://en.wikipedia.org/wiki/Nick_Pelling), it did not actually gain notoriety until 2010. By definition from... […]

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