Evaluating the Power of Pokémon Go: Q&A with James Gee

James Gee, a pioneer of educational video game theory, talks about the benefits and potential downsides of the Pokémon Go phenomenon.

Can Digital Games Help Students Conquer the Toughest Science Content?

Games offer the possibility of helping students master some of the broadest and most difficult concepts in science, an education official for NOVA contends.

Microsoft Releases Early Version of Minecraft for Educators

In the education version of the popular game, students can explore subjects ranging from science and engineering to history as they re-create places and events.

Games, Videos Continue to Make Big Gains Classrooms, Survey Finds

Students find educational videos appealing because they connect academic concepts to the real world, and make it easy to understand challenging material, the report found.

Training Teachers With Digital Classroom Simulations

A pilot program at the University of Virginia's Curry School of Education lets teachers in training practice classroom-management techniques with a classroom simulation.

MinecraftEdu Acquired by Microsoft

The American technology giant has plans to expand the classroom version of the wildly popular video game that invites users to build, create, and explore.

FBI Online Game Combating Youth Extremism Draws Ire of Muslim Groups

The bureau's online game, entitled "Don't Be a Puppet" is intended to counter recruitment of youths to radical extremist groups via the Internet.

Using 'Madden' Football Video Game to Teach Math and Science

EA Sports, Discovery Education, and the NFL Players Association have teamed up on a educational version of the popular video game.

Students Pitch Apps, Games in D.C. as Part of Hispanic Heritage Initiative

A group of 20 programmers made a trip to Washington to meet and network with leaders in Congress and the White House.

MacArthur Foundation Spins Off $25 Million "Connected Learning" Nonprofit

A new organization called Collective Shift aims to provide digital media-based learning opportunities in 70 communities by 2018.

Digital Easter Egg Hunt in the E-Learning Household

Being an e-learning professional is not exactly like being a firefighter or an astronaut, but we also share the basic human need of appearing as […]

Virtual-Reality Sharks in the Classroom

First Sharknado, now this: An educational virtual-reality program about sharks is in development, although VR devices ahave been slow to market.

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