Metafocus: André Thomas Discusses Learning Game Development by Matt Sparks

André Thomas, of Triseum and Texas A&M University, and Matt Sparks discuss the development of learning games—and their integration into higher education.

Metafocus: Using Educational Video Games as College Courses by Matt Sparks

André Thomas, of Triseum and Texas A&M University, talks with Matt Sparks about using sophisticated educational video games as stand-alone college courses.

BizLibrary Introduces New Product Features at DevLearn by News Editor

BizLibrary is introducing new features of its online learning product at DevLearn 2017 Conference & Expo.

Indusgeeks to Show INIT Interactive Platform at DevLearn by News Editor

Indusgeeks will be showcasing its latest VR training programs on October 25 and 26 at DevLearn 2017.

Essential Elements of Learning Game Design by Pamela S. Hogle

Turning something into a game might not make it a better learning tool; learn which game elements help—or harm—learning.

No Contest: Use Gamification to Strengthen Values, Not Competition by Pamela S. Hogle

Gamification can motivate and engage—or turn learners off. Beware of emphasizing the wrong aspects of gamified eLearning.

Increasing Student Engagement in Business Education by Susan Jacobs

Pearson Education found that gamifying content for an introductory business textbook stimulated student engagement in a mandatory business education class.

Metafocus: Making an Educational Game That Lasts 40 Years by Matt Sparks

Do you aspire to build perennial-seller educational video games that people will play for years, gaining skills and insight? Great! Start here.

Metafocus: Serious Games: Three Questions About Unit Economics by Matt Sparks

Unit economics are an important part of making serious games or educational experiences. Answer three basic questions to see if they are financially feasible.

Four Quadrants of Design Intersect in Top Learning Games by Pamela S. Hogle

Great learning game design can be found at the intersection of four areas of design expertise. Learn what they are and why each matters.

Six Key Executive Gamification Questions for Karl Kapp by Susan Jacobs

Respected expert Karl Kapp shares trends and research in gamification, why learning executives should invest in it, and how to present it in the C-suite.

Gamification Saves Money, Sparks Social Responsibility by Susan Jacobs

A gamification initiative helped global firm Swiss Re save money, lower its carbon footprint, and demonstrate social responsibility.

We are updating our Privacy Policy, so please make sure you take a minute to review it. As of May 25, 2018 your continued use of our services will be subject to this new Privacy Policy.
Review Privacy Policy OK