We all have a sense of what an ‘A’ Student is. They are the ones who have earned our top marks, of course. But comparing […]
How much of your students’ grades in your courses is subject to random chance? Is your first reaction a defensive one? “Why, NONE, of COURSE!” […]
And 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. […]
Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education With any luck at all, this book will save you countless hours heading down […]
I’ve decided to split my new book into two parts. Book 1 working title – Gamification 101: An Inquiry Based Journey ~ 150-200 pages; likely retail […]
Here is the current Table of Contents for Gamification 101 (Book 1) Gamification 101: An Inquiry Based Journey Part 1 – Background Prologue What s […]
Survival of the Fittest (Gamification) by http://simplifyingradicals2.blogspot.ca/ Tuesday, May 10, 2016 I start class by explaining to the students that they have been cast on a […]
So the question is, how do we deal with this in a course setting, where the rewards are marks? How Extrinsic Motivation kills our Creativity […]
This is the continuing saga of my current iteration of a gamified course (#21). In a previous post I said I would send out personal emails to all […]
If we really intend to assess people according to described criteria, and if we really want to let go of the simpler time-referenced assessment, then […]
This is Part 19 in my continuing saga of my current iteration of a gamified course. We have just passed the midway point in the […]
I happened across some posts by noted Gamification advocate Karl Kapp the other day. I’ll talk more about those in upcoming posts. First there is something […]