Karl Kapp has outlined 8 ways to make learning more intriguing, but do they really? While I agree with some of them, I see others […]
Here’s a great resource for anyone interested in using games and gamification in the classroom. Source: The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit
This is Part 18 in my continuing saga of my current iteration of a gamified course. Most of my students are well on their way. […]
There seems to be continued confusion about the distinctions between games, gamification, and game based learning. This talk by Sebastian Deterding is now several years […]
It’s not the badges that are meaningful – it’s what they represent. If the the thing they represent is meaningful then the badge is meaningful. It […]
I’m really glad that some people are finally starting to realize the value that introverts bring to the table (The Power of Introverts: A Manifesto […]
This is Part 17 in my continuing saga of my current iteration of a gamified course. As I’ve said before, current course management systems don’t […]
What if all instructors could access the students’ badges (or other credentials). This could ultimately have far-reaching implications for how students earn credit, what kind of work […]
For many students, quiet time is key for the learning process. The way in which certain instructional trends—education buzzwords like “collaborative learning” and “project-based learning” […]
This is Part 16 in my continuing saga of my current iteration of a gamified course. SO at the end of week two I have […]
This is Part 15 in my continuing saga of my current iteration of a gamified course. Given that this design allows for students to submit […]
This is Part 14 in my continuing saga of my current iteration of a gamified course. A key aspect of my gamified course design is that […]