How gamification can be a successful process for companies.

The utilization of Gamification for training purposes in companies has progressed significantly since almost a decade back. From being a buzz, it is an acknowledged […]

Advantages serious games can bring in corporate training.

The primary purpose of serious games is not restricted only to entertainment but it goes beyond training and enhancing skills, they are designed for skill […]

What is corporate elearning all about? Here’s a quick look

The eLearning market is quickly changing with new patterns consistently on the ascent. However, most learning mechanics have been around for quite a long time, […]

How training games are an ideal solution for corporate training?

Training employees is a trademark program of any corporate organization that assists managers with guaranteeing that employees have the vital aptitudes and capacities to play […]

Scope of Gamification & it’s benefits!

Gamification is a procedure for coordinating game mechanics into something that as of now exists to develop motivation, commitment, and devotion. This can be nearly […]

Interactive Training Games: 5 Key Points To Keep In Mind

In any form of learning and training to happen the most important factor is the connection that the learner has with the trainer and content. […]

How can you effectively use gamification in sales?

Gamification is the process of applying game mechanics to non-game activities. ‘Game mechanics’ is a broad term that consists of popular practices like reward points, […]

Soft Skills Games for corporate eLearning

The 70-20-10 Model for Learning and Development states that 70% of learning comes from on-the-job experience, 20% from interaction with others and 10% from formal […]

Gamification for Corporate E Learning and Training

The usage of gamification in corporate training has actually come a long way since its introduction which was nearly a decade ago. From just being […]

Gamification for Corporate Training

What is Gamification? Gamification is the process of taking something pre-existing, be it training content or an enterprise application and introducing game mechanics and elements […]

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