Escape rooms have been in vogue in education for a couple of years. The proponents, such as Breakout EDU, tout them as a fun way […]
By far, the greatest successful addition to my game this year was the Boss Battles. Piloted at the end of last year, and fully implemented […]
For a long time, I've been thinking about how to do more than just award experience points (XP) to my students who complete a mastery […]
My last couple of posts ended with a question, "How can I give the XP generated by sidequests or Boss Battles automatically to students?" This is […]
In recent conversations with my gamification PLN, the use of Easter Eggs has come up. As a non-videogame gamer, I was unfamiliar with the term. Doing some […]
https://twitter.com/mr_isaacs/status/885658805002018816 In a recent #games4ed conversation we were talking about gamified grading, and the two tweets above came up. This resonated with me for several […]
In a recent conversation, the subject of student-created games came up. As many before me, I've had students create games for a variety of reasons - […]
Many of us in the gamified education game have toyed with different leaderboards and badging systems over the years. I've often dreamed of having a […]
As I am preparing to say goodby to another year of gamifying, I feel the need to write down some of the things that are […]
The use of simulations in the classroom is a long-standing tradition. How else could we provide students with high end experiential learning, when our students […]
Although many of us agree that gamifying your classroom can provide benefits in terms of engagement and relevance for the students. Many of the teachers […]
A couple of days ago, I talked about creating a multiple-class, self-ranking leaderboard. My students love the idea of being able to see where they rank, and […]