During my career as a middle school teacher, I've made use of a number of biogeochemical cycle dice games that are readily available in several […]
Gamified socialized learning offers the dialogue of social media platforms with the engagement and real-life rewards of a game. LMS user research done by Capterra […]
Hello all, Firstly, let me start by apologising for the lack of activity on the blog for some time. I’ve been very busy over Christmas […]
So I was going to pull out another video blog, but I’ve had some downtime this weekend where recording just wasn’t possible but writing was. […]
A quick update just to let you know that I’ve been shortlisted for the E-Learning Designer of the Year award. The event is going to […]
This weeks video is a short 3 minute piece focusing on some exciting features I recently discovered in Super Mario Maker!
Welcome to the first YouTube post here at Gaming in Training! I’ll let the video do the talking for me this week, but there is […]
You’ll find that this post is more of an introduction into looking at how UIs are designed within games, giving some background information and detail […]
In this post I want to discuss a term called the Zeigarnik effect. By the end of this post my aim is that you will […]
Little things can grab someone’s attention. I recently read an article by John Waters Engaging Students with Active Learning where he stated that you can increase […]
It’s been a long time (or so it feels) since I’ve written a post. Since the excitement I had writing my previous post on Pokemon, […]
This week I’m looking at what we can learn from Pokemon Red and Blue originally released on the Gameboy way back in 1999(EU). This is […]