Gamification: 3 Steps to Get the Recipe Right

Ellen Burns-Johnson - September 17, 2019 There are many recipes for successful employee engagement. Gamification is just one ingredient. Gamification isn’t just a niche term […]

Playing Video Games: unravelling some common myths

The Interactive and Gaming Network (IGEA) have once again released a report of their research findings on how, why and by whom, video games are […]

Video Games are Not Heroin….. what the science really tells us

In a New York Times article from back in 2016, we read the headlines “We now know that those iPads, smartphones and Xbox’s are a […]

Why You Need Esports at Your School (And How to Start It)

This last year has seen huge gains for competitive gaming, known as esports, in education. High schools are upgrading gaming clubs into competitive teams and […]

K-12 Esports Are Blowing Up. This CEO Wants to Take Them Offline.

Kerwin Rent of EliteGamingLIVE argues the future of K-12 electronic sports is in face-to-face competitions that leverage student interest in gaming for learning and career […]

Betting on the Future with Virtual Reality

By Cliff Stevenson, Principal Analyst, Talent Management and Workforce Managemen This week I attended Convergence, Cornerstone’s annual user conference. As someone who attends many events of […]

Implementing Gaming System to Reach Effective Corporate Learning

Gamified learning is one of the most effective methods of learning that have cropped up in the digital age. Students learn new things via a […]

Rules for healthy, happy video gamers

We know that video games often get a bad wrap from media, parents and society as a whole as they lament their intrusion into a […]

The Modern Parents Guide to Apex Legends

New kid on the gaming block is Apex Legends. After amassing a huge following in it’s first weeks, it looks set to give the much […]

Join the Educause Games and Learning Book Club Twitter Chat

I serve on the Educause Games & Learning Steering Committee. One of our new activities is to host book clubs on this topic via Twitter. […]

Fortnite, Video Game Popular Among Students, Now Has 200 Million Players

Fortnite, a shooting game popular among younger players, now has 200 million registered players. How is it affecting schools?

Gamification with Narrative- The story behind the content that drives the simulation

Can simulations tell stories? The affirmative answer of yes suggests that gamified simulations built around narrative may be considered an anomaly by some seeing as […]

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