JavaScript is considered the language of the web. Virtually every website you visit uses it in some capacity to improve the user experience. Coders use […]
Intro Randomizing exists in some limited situations in Captivate: Question pools allow to add randomized quiz slides to a project. Shuffle feature for several question […]
NodeJS uses Google’s V8 engine to bring JavaScript to the server-side. JavaScript is a programming language that supports event-based programming (just look at the OnClick() in browser […]
Instruction: The instructions let the learner knows that with an incorrect answer, there will be a consequence to the game following the quiz. That […]
Because Captivate is using an outdated version of jQuery by default (3.3.1) and to streamline script updates in the future, we’re working to create a […]
An LMS can eliminate all sorts of complexities that faced during the traditional classroom method learning.
For every slide, I have a layer named “circle_number” and a layer named “error_number” where “number” is assigned by Captivate. Let’s say there is a […]
Hello, I have a course where a proctor enters a number into a text entry field that is validated against our server to ensure the […]
Intro Last week I presented at the Adobe eLearning World 2020 “Deep dive into Captivate with Advanced and Shared actions’. I had prepared 3 different […]
A learner can add notes to the text they’ve already typed up. Once they are ready they can export their notes in a new window […]
This is Kitchen Quest, a small gamified learning demo my team and I built at our little eLearning company. Our goal was to create a […]