By incorporating key elements of UX design, such as ease of navigation, clear and concise content, interactivity, and personalized learning paths. A well-designed e-learning platform […]
Crafting Your Magnetic And Specific Learning Outcomes If you have followed the Steps 1-3 in my Course Creation Starter Kit, you should now have […]
In this age of digital content consumption, students are likely to get easily distracted if they do not find their curriculum interesting enough. Educators have […]
This is an example of how Savv-e uses gamification to match the user experience with specific learning outcomes. In this case, we designed an emotional […]
Have you ever been gamified? My guess is that it’s happened on many occasions without you ever even knowing it. Allow me prove my point. […]
Acrobatiq is pleased to announce the release of Acrobatiq 4 with a completely new Rich Text and Math Equation Editor in Smart Author™; new capabilities to automate […]
In a recent article by The Chronicle of Higher Education, What Do Students Want From Online Courses?, the publication examines the findings of a study […]
At the 100th annual meeting of the American Council of Education, Wick Sloane, a former Chief Financial Officer in higher ed, proposed a serious challenge […]
By Alison Pendergast, CMO, Acrobatiq; Benny G. Johnson, Ph.D., Director of Research and Development, Acrobatiq; and Rachel Van Campenhout, Director of Content, Acrobatiq In 2015, […]
The speed at which technology is evolving and business needs are changing is at an all-time high. So it only makes sense for workplace skills […]
In instructional design, goal statements (sometimes called purpose statements) are often used with the Affective Domain. Continue Reading → The post Discovering Instructional Design 5: […]
When defining the end-goal of instruction as part of goal analysis, it's helpful to explore the relevance of the often-overlooked Affective Domain. Continue Reading → […]