Training Post-millennials: 6 Tips on Generation Z Workforce Training

In just under two years, your whole training plan may be obsolete. Generation Z is almost here, and as the first generation to really grow […]

Museum Next 2017 – let the gamechanging begin!

The theme at this year’s MuseumNext was ‘gamechangers’ and while there wasn’t much talk of games per se (besides the indoor snowball fight to kick […]

Audience Testing: Why, when and what to test

Whether you’re creating a game or product of any kind, getting it right for the target audience(s) is critical. The difference between a good and […]

VR with Purpose: Engendering Empathy

What would the world be like if everyone understood each other better? Might it lead to an end to online trolling, cyber-bullying, or discrimination? Could […]

VR with Purpose: Better than reality

While the quality and fidelity of VR will soon allow us to replicate our world, we believe the slavish pursuit of authenticity actually misses a […]

Introducing VR with Purpose

The main focus for VR in 2016 was the technology. How good is it, what is the difference between the various platforms, and perhaps most […]

8 Online Training Evaluation Techniques

Is your corporate eLearning hitting the target or missing the mark? The only way to answer this question is through an in-depth online training analysis. […]

Is “Insert Popular Industry Here” Dead?

We have all seen it. You are reading an article or on your favorite social network and see the infamous title: Is “Insert Popular Industry […]

Engaging the next generation: corporate training for millennials

New Faces, New Training Any thriving, successful corporation will see its employees come and go. Of course, great companies hold on to their most talented, […]

An Interview With An Expert: Our Chat With Brian Westfall

We often hear from our users how much they benefit and enjoy using eFrontPro. But it’s not often we hear those thoughts validated from a […]

¿Qué tienen en común Think with Google y Snackson?

Resulta que Snackson comparte el concepto Micro-Moments del equipo de marketing de Google, Think with Google. Un concepto que nace de la prisa como modelo de vida […]

¿La realidad virtual en manos de los creadores de contenido?

Podíamos intuirlo pero ya es un hecho y parece ser que la realidad virtual (VR) ha llegado para quedarse. En un post anterior, hablábamos de […]

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