Hosting H5P Content On Your Own

I’ve talked some about H5P, a robust free and open-source toolset for creating various kinds of elearning interactives. I’m using it a ton currently in […]

New Game Prototype: A Clicker Game

It’s been far, far too long since I’ve been able to work on game development, but a while back, I continued in my journey in […]

Civic Learning: An Idea Generated from Torrance Learning’s Download Un-Conference

If you’ve been a reader of this blog, you’ll have seen me working with one overarching idea for a while: what might it look like […]

#DearID Season 3 Sneak Peek

I finally got off my bum this month to tackle the third season of Dear Instructional Designers! What does this mean for you? This season […]

Hack ID: Resources for Instructional Designers

Last Dear ID episode, I listed out my 2016 projects. Then, in a flurry of season-end inspiration, I fired off two more. The (final?) revamp […]

#DearID: Season 2 Wrap Up

Season 2 of Dear ID is finally over! In this episode, I share some stats about my 2016 year of projects, takeways from Season 2’s […]

Tracking Everything in Storyline with xAPI

Special Wednesday post since yesterday was election day here in the U.S. and I figured everyone would be focused on that, instead of unimportant stuff […]

October #GDSProject: Free Code Camp Simon Game

The Torrance Learning xAPI Cohort only has a few weeks left! I took a bit of an xAPI break this weekend, though, to finish up […]

#xAPI Statements Everywhere!

This weekend, I spent my time trying to solve a few more problems in generating xAPI statements. There were a couple of things that I […]

Copywork: A Forgotten Writing Practice

I can’t believe October is almost gone! No game shipped this month, so I could concentrate on the Torrance Learning xAPI cohort (see my previous […]

#xAPI Cohort Update

As I mentioned on the first episode of Season 2 of Dear Instructional Designer, I enrolled in the Torrance Learning xAPI Cohort (unfortunately, this is […]

LXDesign to Game Design

So, for the next half a year or so, I’ve decided to really focus on game design. And I figured, for a blog that’s been […]

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