Tata Interactive Systems featured in Top 20 Training Outsourcing Companies list for 2018

Tata Interactive Systems (TIS), a global leader in learning, has been ranked among the Top 20 Training Outsourcing Companies for 2018 by TrainingIndustry.com. The Top […]

Tata Interactive Systems (TIS) featured among Top 20 Content Development Companies for 2018

The Top 20 Content Development Companies is an annual ranking of the best content development companies by TrainingIndustry.com. Tata Interactive Systems (TIS) has been ranked […]

Hult Business School and Tata Interactive Systems (TIS) win at International Serious Play Awards 2018

The award-winning entry, Kitchen King, won a Bronze in the ‘Best Digital game’ category. Hult Business School and Tata Interactive Systems (TIS) have won a […]

Building Personal Learning Networks (PLN)

For the past year or so, massive open online courses (MOOCs) have been busy upending all kinds of assumptions about education: content is king, quality […]

Gamification for Enterprises

Forrester Research (http://www.forrester.com/Gamification+Level+Up+Your+Strategic+Approach/fulltext/-/E-RES95622) recently released a new study that highlights the fact that companies just don’t... [[ This is a content summary only. Visit my […]

Gamification Techniques Transferring Over into Real Life- Life could be like a video game.

Let’s just admit now, that most of you reading this blog post have enjoyed some play time behind a video game controller whether it be […]

Simulations in E-learning Decoded: What, Why, and When! [Infographic]

Check this infographic to know all about simulations in eLearning: What, Why, When and How!

New information worker roles; 10 ways VR will change life in the near future; 1st collab VR molecular modeling app; + other items re: XR

San Diego’s Nanome Inc. releases collaborative VR-STEM software for free — from vrscout.com by Becca Loux Excerpt: The first collaborative VR molecular modeling application was […]

The History and Direction of Gamification

A look back in the history books… When you stop to think about it we have been playing games in one form or another almost […]

Google’s VR Labs provide STEM students with hands-on experience [Melnick]

Google’s VR Labs provide STEM students with hands-on experience — from vrscout.com by Kyle Melnick Excerpt: STEM students engaged in scientific disciplines, such as biochemistry and […]

Responsive eLearning with Captivate 2017 – Part 11: Recording responsive simulation

We are almost at the end of this blog post series. So far we’ve learned how to create a responsive project, rescale it, add Fluid […]

Gamification of Problem Solving

Gamification of Problem-Solving: It’s a relatively new term and may be a little trendy, possibly overhyped, and tends to be misunderstood as a subject. Let […]

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