Some content stats for the 2018

A half of  the 2018 is behind us, so it is time to see what has been done. But instead of talking about Loquiz features, […]

Kinopedalis festival by Eži wins Baltic Event Award – interview

Kinopedalis is a two-day bicycling and film festival combined together. It was first held in 2016 and the goal of the festival was to guide […]

Edtech for children’s awareness of diabetes – ECDA gamification case study

One mission of Loquiz is to make people physically move. Physical exercise benefits the mind and the body and is one of the factors keeping […]

“Sportsday 2017” outdoor adventure with 3000 participants – case study

“Sportsday 2017” was held on 4th of September in Estonia, Tallinn. So far it is among this year’s biggest events with over 3000 people taking […]

Outdoor team adventure for gyms in Sweden

Two gyms in Sweden tried Loquiz as a team activity for their staff and members. They all had a great time when physical challenges were […]

Mistake to avoid while marketing the games you created

I have noticed one common misconception when event professionals start to market their games. They market them as “a new and exciting smart device game”. In […]

What you lose when you don’t use games at events?

Some event professionals start to use gamification tech without too much reasoning, just because there is a pressure in the form of the clients` demands. […]

Why it is NOT a good idea to test your event games?

You should not test your games, you have to PLAY the games you have created.As an eventprof, you have little time. So, testing a game is […]

Gamification to learn about health. Estonian Children’s Diabetes Association Case Study

One of the goals of Loquiz is to make people physically move outdoor. Moderate physical exercise benefits mind and body, helping to prevent and support […]

What happens when event company starts using smart device games- Luzumpunkts case study

Luzumpunkts officially made the record of all new users this season. They started creating their own games with Loquiz in summer 2016 . But creating […]

Fågelviks School Scavenger Hunts- Case study

We tested Loquiz at Fågelviks School  on two occasions in August 2016. First with teachers and then again with high school students. The teachers` group consisted […]

Porsche Classic event with city race on smart devices – case study

25 old Porsche classic cars, a beautiful summer day and fun tasks to solve in different locations around the city- this sounds like a good plan […]

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