David Kelly’s Curated L&D Content for the Week of 4/23/18

This week’s curated content includes links exploring the following: can training be used to eliminate bias? what does blended learning look like in 2018? a […]

4 Ways 3D Virtual Reality Games Build Real World Skills

Fun and engagement are all well and good. Can you train real job skills in games and simulations? In this article we explore 4 ways […]

David Kelly’s Curated L&D Content for the Week of 4/16/18

This week’s curated content includes links exploring the following: how to curate content a unique article exploring the myths associated with learning styles tips on […]

The Role Of Artificial Intelligence In The Classroom

Artificial Intelligence (AI) can make teachers’ jobs easier, but at what cost? What are the pros and cons of combining robots with education? This post […]

How Wearable Technology Is Revolutionizing Training

Wearable tech is no longer limited to just something you wear on your wrist. Creative technicians are finding a wide variety of new uses for […]

Tired of that drab avatar? Facebook Spaces VR reboots your virtual self

Digital Bodies Tired of that drab avatar? Facebook Spaces VR reboots your virtual self If you use Facebook Spaces VR, you’re going to see a […]

David Kelly’s Curated L&D Content for the Week of 4/9/18

This week’s curated content includes links exploring the following: a unique study exploring the value (or lack thereof) of learning styles an example of VR […]

How Game-Based Learning & Simulated Reality Are Advancing Education

Think back to your days in school. When you first started attending, it was a lot of fun. Your teachers got you involved, you played […]

How The 2018 VR Headsets Will Impact Classroom Learning

With prices for Virtual Reality headsets plummeting in 2018, the door is finally open for 1:1 classroom learning with real VR. This post was first […]

Virtual Reality and Children: 'We Just Don't Know That Much,' Report Finds

Parents see educational potential in VR, but they also worry about the potentially negative health effects, according to a new survey from Common Sense Media.

Accessibility in VR for the visually impaired

Digital Bodies Accessibility in VR for the visually impaired For all the potential of virtual reality to place us in new environments, accessibility in VR […]

Ready Player One – our future in VR?

Digital Bodies Ready Player One – our future in VR? We’re off to the Oasis, we mean Ready Player One, or maybe we should just say […]

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