Join us at the ShapingEDU Unconference Session on XR, Deepfakes, and Gamification

Digital Bodies Join us virtually at the 2021 ShapingEDU Unconference on July 20-23, 2021, where we address the challenges of XR, Deepfakes, and Gamified Experiences. The […]

MetaHuman Creator – Epic Games Reveals Our Future Avatars

Digital Bodies We might get excited by the avatars in our current social VR platforms, such as AltspaceVR and Virbela, but they’re nothing compared to […]

GESS Education Keynote: How AR/VR is Transforming Learning During the Pandemic

Digital Bodies I’ll be doing a keynote at 10:30 am (EDT), Tuesday, March 23rd, at the GESS Education Global Leadership Summit. The conference holds a […]

Politics and Social Media – Will Virtual Reality Polarize Us Even More?

Digital Bodies It’s been a brutal election this week, and as of Thursday evening, votes are still being counted. It’s simultaneously tense and draining, with […]

Join us for the Humersive Learning Project Session

Digital Bodies Join us this Thursday, July 23rd, at 10:15 am PDT / 1:15 pm EDT for the next stage in our Humersive Learning project. […]

The Dead in VR: Mother Reunites with her Deceased Child

Digital Bodies The recent VR news out of South Korea is remarkable – a mother reuniting with her deceased child in VR. You knew we’d […]

Sundance Takes on the Question of Data Privacy in XR

Digital Bodies Persuasion Machines is a compelling experience at the Sundance Film Festival which grapples with the issue of data privacy in XR. The project […]

Our Top Ten AR/VR Articles for 2019

Digital Bodies Here are our top ten AR/VR articles from 2019. The articles cover a wide range of topics, from augmented and virtual reality to […]

The XR Association Releases New Guidelines for Social VR

Digital Bodies Just in time for 2020, the XR Association has released new guidelines for social VR and immersive spaces. The XRA is an industry […]

The ShapingEDU Humersive Learning Project

We are excited to announce the ShapingEDU Humersive Learning Project as part of our roles as Innovators in Residence at ASU’s ShapingEDU community. As part of our […]

Ten Years of Augmented World Expo

Augmented World Expo takes the stage again this year, marking its tenth anniversary. A lot has happened since AWE’s formative years when it was a […]

The Ethics of a Brain-Computer Interface in VR

There was no better way to wrap up the GDC 2019 conference than Valve Software’s Mike Ambinder talking about a brain-computer interface in VR. No […]

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