The ARG experience

In preparing a couple of presentation for the Realities 360 conference coming up late this month, I got thinking about ARGs again. ARGs (alternate reality games) were going to be the thing, but some colleagues suggest that the costs were problematic.  I still think that ARGs could be powerful learning experiences. And, of course, I understand that the overhead would make them useful only in particular situations. For instance, those where the needs were pressing and the real world experience is important. And I reckon those are few.  In some sense, disaster drills are an example!  Still, I thought it was worth looking at the ARG experience. And, of course, I made a diagram. It’s nothing particularly

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