In the space of a couple of weeks, I have previewed the future of entertainment twice.
The first instance was at AFTRS in Sydney, where I attended a presentation of VR Noir: A Day Before The Night.
Billed as an “interactive crime thriller”, this immersive virtual reality experience might best be described as a combination of a film and a game. Set in the style of the gumshoe genre we know so well, you play the part of a private detective who must decide whether or not to take on a client’s case. Your actions drive the story forward, and your decisions along the way impact the final outcome.
While I thoroughly enjoyed the experience and commend AFTRS on the quality of their work, I was also fascinated by the unique technical challenges they encountered. One of the most pressing ones was point of view: in a 360° environment, there is simultaneously no POV and all POVs. (Maybe their next VR film will be about Schrödinger’s cat?)
Tags: 360 • AFTRS • Australia • Australian • Australian Film Television and Radio School • Entertainment • film • future • game • Game Based Learning • GBL • Interactive • Melbourne • movie • social • Sydney • virtual reality • VR • VR Noir • Zero Latency