The Gamification of Corporate Training

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. The perception that playing games isn’t really training still lingers in the minds of the c-suite. So how do you make the business cases for the gamification of corporate training?

Gamification, Game-Based Learning, and Simulations

Before we dive into the numbers, let’s define these terms.


To quote a previous blog post, “Gamification is at work whenever an incentive is offered to encourage someone to do something they are already supposed to be doing. This could be an award or recognition, a special privilege, an increase in ranking, a prize, or a badge among other things.” In eLearning the most common forms of gamification are badges and leaderboards.

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