The Promising Future Of The Game-Based Learning Market

The forecasts for the gamification sector are very promising. So much so, that it is expected that by the year 2023, its global revenues will reach 17 billion dollars. This post was first published on eLearning Industry.

Read the full story by

Tags:

RELATED READS
VR Content Editors: The Signs Of A Paradigm Shift In The Learning Industry 7 Examples On Scenario Based Learning (SBL) For Formal And Informal Learning
We are updating our Privacy Policy, so please make sure you take a minute to review it. As of May 25, 2018 your continued use of our services will be subject to this new Privacy Policy.
Review Privacy Policy OK