The Untapped Potential of Virtual Reality in eLearning

Thanks to everyone and their grandma (literally) getting VR goggles for Christmas, it seems as though more practical applications for virtual reality are just around the corner. For now, most people are content to use their goggles to play games or explore new countries, but we see huge opportunities for VR in the eLearning space. Tapping into both augmented and virtual reality could give your learners a renewed sense of safety as they explore and learn. Here’s what we expect to happen when it comes to creating a new reality in eLearning.

Augmented Reality

Augmented reality went mainstream with the release of Pokemon Go last year. Suddenly, smartphones were being used to see and capture creatures that appeared out of nowhere right in front of you. But AR has been available for decades—as early as 1968. In recent years, it’s been used for everything from helping car mechanics better service a car to Esquire magazines selling issues that allowed Robert Downey Jr. to come alive from the glossy pages.

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