Gamification is a much talked about topic these days. By the end of 2014, over 70% of the 2000 largest companies have deployed at least a single gamified application. An estimated $5.5 million is expected to be generated by the overall market for gamification tools, applications, and services. Mobile Learning is a technology that is convenient and enhances learning. When these two trends meet together, the resultant outcome is something really awesome.
The best practices to integrate gamification and mobile learning in a single platform:
Tags: e-learning • gamification • Lectora • Mobile Learning