Gamification is being extensively used in eLearning to drive engagement and motivation with the use of game design elements. Acquiring virtual points, completing a series of activities, and competing with fellow learners do bring a fun element to an otherwise severe curriculum. They also stimulate the learner to learn or gain more knowledge, besides helping them easily comprehend difficult concepts.
However, gamification isn’t about the random placement of design elements. It’s a careful study of design principles involving psychological factors. A good gamification design motivates the learner. Hence, when starting with creating a gamification design, it would be ideal to keep the end goal in mind – be it business benefits, learning goals, and so on. That would make it easier to select the right elements for the gamification design.
Tags: From Harbinger's Thought Leadership Forum