Top Video Game features you should be using in E-Learning

This is bordering dangerously close on becoming a habit for me – I’m going to do another list style post, which I’ve claimed before I don’t like but who knows, maybe I secretly do? I’m going to take a look at several features that are prominent in video games that are transferable to the world of learning. Some of these you can look at implementing immediately whilst others will require some thought and crafting to ensure they have the desired effect. I’ll provide rough examples of how you might use some of these features in learning but this post should give you inspiration to go off and think about using these for your next project.

We all know by now that today’s video and computer games are so engaging to many people, and the  features of these games that can be exploited to improve the outcomes of education and training. Game developers instinctively implement many of these features in game play to great success (unless you’ve played some really bad games, which I’m sure we all have.)

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